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TEXTURE Batcher


Menus


Lets you move the Corel TEXTURE batcher window.


Lets you resize the Corel TEXTURE batcher window.


Restores Corel TEXTURE Batcher when it is minimized.


Closes Corel TEXTURE Batcher.


Minimizes Corel TEXTURE Batcher.


Maximizes Corel TEXTURE Batcher.


File Menu


Creates a new batch list of unrendered texture files.


Opens a saved batch list of unrendered texture files.


Saves the current batch list.


Saves the current batch list with a new name.


Displays the most recently used batch lists.


Sets the final destination for the rendered texture files.


Sets the image format for the rendered texture files.


Exits Corel TEXTURE Batcher.


File Menu/Set Image Format/File Format dialog box


Lets you choose an image format for the output files.


Lets you choose an image format for the output files.


Lets you choose an image format for the output files.


Texture Menu


Adds unrendered texture files to the batch list.


Removes the selected texture file from the batch list.


Edits the size of the selected texture.


Edits the size of all textures in the batch list.


Texture Menu/Texture Size dialog box and Global Size dialog box


Displays measurements options.


Displays units options.


Enable to measure the units in pixels.


Enable to measure the units in inches.


 Enable to measure the units in centimeters.


Lets you specify a texture width.


Displays the unit of measurement.


Lets you specify a texture height.


Displays the unit of measurement.


Displays resolution options.


Enable to change the resolution to 72 pixels per inch.


Enable to change the resolution to 150 pixels per inch.


Enable to change the resolution to 300 pixels per inch.


Render Menu


Aborts the texture rendering process.


Renders the batch list of unrendered texture files.


Pauses the rendering process.


Renders the batch of texture files in the background. This uses less processor power during a batch render.


View Menu


Lets you display or hide the Toolbar.


Help Menu


Displays the Corel TEXTURE Batcher Help file.


Displays information about Corel TEXTURE Batcher.


Tools


Displays the progress of each texture file as it is rendered.


Displays the dimensions of a texture file.


Displays the filename of a texture.


Displays information about the status of a texture file. Displays the following: Rendering, Completed, or the time required to render a texture file if the texture file is unrendered.


Displays a preview of the texture file that is being rendered.


Displays the list of unrendered texture files in the batch list.


Enables context-sensitive Help for Corel TEXTURE Batcher.


Displays the amount of time that remains before the render is completed.


Minimizes Corel TEXTURE Batcher.


Displays the name of the batch list.


Displays the border of the application.


Displays the number of texture files that remain to be rendered.


Displays the total time that remains to render the texture files.


Lets you scroll the window.


Displays the Toolbar.


Displays the name of the texture file.


IDDH_ABOUTBOX1


HELP_BACKGROUND_MAIN_WINDOW


IDH_ABOUTBOX1_ABOUT_ICON


HELP_SCMINIMIZE


IDDH_FILETYPE


HELP_ID_MAINWINDOW_BORDER


Glossary
A

B

batch rendering

batch list

C

E

I

image format

R

render

S

T

thumbnail image

U

unrendered texture


Batch rendering (definition)
Batch rendering

Lets you render more than one texture file at a time.


Batch list (definition)
Batch list

Contains a list of texture files.


Image format (definition)
Image format

The format in which you want to save your batch-rendered textures, for example, the .BMP, .JPG, or .TIF format.


Render (definition)
Render

The process of converting a texture design into a bitmap that you can use in other applications. Rendered textures cannot be edited in Corel TEXTURE.


Thumbnail image (definition)
Thumbnail image

A miniature, low-resolution version of an image or illustration.

Including a thumbnail when you save a file lets you see a representation of the drawing before you open it in a different application.  A thumbnail of the drawing is displayed in the Open dialog box of the other application and lets you verify that you have chosen the right file before you continue.


Unrendered texture (definition)
Unrendered texture

A texture design that you have not converted to a bitmap. Unrendered textures can be saved and edited in Corel TEXTURE.


Welcome to Corel TEXTURE Batcher


Overview: Welcome to Corel TEXTURE Batcher
Welcome to Corel TEXTURE Batcher

Corel TEXTURE Batcher is an application that lets you render multiple texture files. Using Corel TEXTURE Batcher, you can:

•	create, edit, and save batch lists

•	adjust the size and resolution of individual texture files or a list of texture files

•	choose the image format for the final destination image

•	perform batch rendering in the background while you run other applications

 More Detailed Information


Getting started with Corel TEXTURE Batcher


Overview: Getting Started with Corel TEXTURE Batcher
Getting Started with Corel TEXTURE Batcher

Once you have created unrendered texture files using Corel TEXTURE, you can render them to an image file. Before you begin the rendering process, you must specify an image format and a file destination.

 Related Topics


Specifying a destination directory for rendered texture files

Before you can render texture files, you must specify a destination directory for the files you want to create. The destination directory is the directory where Corel TEXTURE Batcher creates the rendered texture files in the format you specified.

To choose a destination directory

1.	Click File, Set Destination.

2.	From the Select A Directory list box, choose the directory in which Corel TEXTURE Batcher creates the rendered files.

 Related Topics


Specifying the image format for output files

Before you can render texture files, you must specify an image format for the output files. The image format defines the format and color depth of the image.

To specify an image format

1.	Click File, Set Image Format.

2.	From the File Format list box, choose a format.

 Related Topics


Rendering texture files


Overview: Rendering texture files
Rendering texture files

You can have rendered and unrendered texture files.

A rendered texture file is converted to a bitmap that you can import into other applications or print. You can define the dimension and resolution of a texture file before it is rendered. The resolution depends on the use of the texture file. Electronic documents often require a low resolution, while printed documents often require a high resolution. You cannot edit a rendered texture file in Corel TEXTURE or Corel TEXTURE Batcher; however, you can load the rendered image into a photo editing application and edit it as you would any bitmap. You must render a texture file using Corel TEXTURE Batcher before you can use it in other applications.

An unrendered texture file includes all the properties of a texture and a small thumbnail image of the texture.

All preset texture files and texture files you create using Corel TEXTURE are in a texture-design format. Corel TEXTURE provides over 100 preset textures. These textures simulate surfaces of objects, including stones, clouds, carved surfaces, and waves. They can be used only in Corel TEXTURE, and can be edited at any time. Texture designs have a small file size (40-50K).

 Related Topics


Creating, saving, and opening batch lists

You can create, save, and open batch lists.

To create a new batch list

1.	Click File, New.

2.	Click Texture, Add.

3.	From the Look In list box, choose the drive where the texture file is stored.

4.	Double-click the folder in which the texture file is stored.

5.	Choose a texture file from the list of texture files, and click the Open button.

6.	Repeat steps 2 to 5 for all the texture files you want to add to the batch list.

To save a batch list

1.	Click File, Save.

2.	From the Save In list box, choose the drive where you want to save the texture file.

3.	Double-click the folder in which you want to save the texture file.

4.	Type the filename in the File Name box.

To open a saved batch list

1.	Click File, Open.

2.	From the Look In list box, choose the drive where the texture file is stored.

3.	Double-click the folder in the Look In box.

4.	Choose a texture file from the list of texture files.

5.	Click Open.

 Related Topics


Adding and removing unrendered texture files

You can add and remove unrendered texture files from the batch list.

To add an unrendered texture file to the batch list

1.	Click Texture, Add Files.

2.	From the Look In list box, choose the drive where the file is stored.

3.	Double-click the folder in the Look In box.

4.	In the Look In box, choose the name of the texture file you want to add.

5.	Click the Open button.

 Tip

•	You can also click the Add Files button on the toolbar to add a file.

To remove an unrendered texture file from the batch list

1.	From the File Name list, choose the texture you want to remove.

2.	Click Texture, Remove File.

To add multiple unrendered texture files

1.	Follow steps 1 to 3 from the "To add an unrendered texture file to the batch list" procedure.

2.	In the Look In box, hold down the CTRL key, and click the texture files you want to add.

3.	Click the Open button.

 Related Topics


Changing the dimensions and resolution of a texture file or a batch of texture files

You can change the dimensions and resolution of a texture file or a batch of texture files.

To change the dimensions of a texture file

1.	From the File Name list, click the texture file that you want to change.

2.	Click Texture, Texture Size.

3.	In the Units section, enable one of the following buttons:

•	Pixels [image] measures the units in pixels

•	Inches [image] measures the units in inches

•	Centimeters [image] measures the units in centimeters

4.	Type a texture width in the Texture Width box.

5.	Type a texture height in the Texture Height box.

To change the resolution of a texture file

1.	From the File Name list, click the texture file that you want to change.

2.	Click Texture, Texture Size.

3.	In the Resolution section, enable one of the following buttons:

•	72 Pixels / Inch [image] changes the resolution to 72 pixels per inch

•	150 Pixels / Inch [image] changes the resolution to 150 pixels per inch

•	300 Pixels / Inch [image] changes the resolution to 300 pixels per inch

To change the dimensions of all the texture files in the batch list

1.	From the File Name list, click a texture file in the batch list.

2.	Click Texture, Global Size.

3.	In the Units section, enable one of the following buttons:

•	Pixels [image] measures the units in pixels

•	Inches [image] measures the units in inches

•	Centimeters [image] measures the units in centimeters

4.	Type a texture width in the Texture Width box.

5.	Type a texture height in the Texture Height box.

To change the resolution of all the texture files in the batch list

1.	From the File Name list, click a texture file in the batch list.

2.	Click Texture, Global Size.

3.	In the Resolution section, enable one of the following buttons:

•	72 Pixels / Inch [image] changes the resolution to 72 pixels per inch

•	150 Pixels / Inch [image] changes the resolution to 150 pixels per inch

•	300 Pixels / Inch [image] changes the resolution to 300 pixels per inch

 Note

•	When you change the dimensions and resolution of a texture file and render it, you change its size.

 Related Topics


Rendering a texture file or a batch of texture files

You can render a texture file or a batch of texture files that you have created or added. Corel TEXTURE Batcher renders the texture files in the batch list sequentially. You can pause or abort a rendering in process.

To render a texture file or a batch of texture files

•	Click Render, Start Rendering.

To pause a rendering

•	Click Render, Pause Rendering.

To abort a rendering

•	Click Render, Abort Texture Rendering.

 Note

•	If you have more than one texture file in the batch list, you render all the texture files in the batch list.

 Related Topics


Rendering a batch of texture files in the background

Rendering texture files requires a great deal of processor power. Your computer may slow down depending on the number of texture files that you are rendering and the complexity of each texture file. Choosing the Background Friendly option before you render the batch of texture files makes Corel TEXTURE Batcher run in the background, which uses less processor power.

To render a batch of texture files in the background

•	Click Render, Background Friendly.

 Related Topics


 Lets you add unrendered texture files to the batch list.


 Lets you remove unrendered texture files from the batch.


 Lets you edit the size of the rendered texture.


.Lets you edit the size of all the rendered textures at once.


 Renders the batch.


 Stops the rendering process once it has begun.


 Pauses the rendering process once it has begun.